Vengeant cascade nerf. It did get a massive early game nerf though so I'll probably run helix until I get to maps. Vengeant cascade nerf

 
 It did get a massive early game nerf though so I'll probably run helix until I get to mapsVengeant cascade nerf  Boom! Doubled hits

Also forum/reddit users: "Nooo, don't you dare touch Vengeant Cascade, Exploding totems or anything else we like! oMg nO fUn aLlOwEd gGg". Do you think vengeant cascade anoint or the 20% qual anomalous faster projectiles 60% return will work for skele mages? If so, that is a crazy buff. This Notable Passive Skill offers a unique mechanic that can greatly enhance projectile-based attack builds. ninja • 6 mo. Tornado can only be hit for 1. ) Currently doesn't work with GMP tho so you're better off just using that (also barrage has a less multiplyer that affects poison while gmp's one doesn't. Vengeance cascade Blood Notch Impending doom Cooldown passives and mods Cluster jewel notable stacking Dps golems Spectre levels Poison Ice and fire trap Righteous fire Boneshatter Energy blades Energy shield Mind over matter Not all of this stuff is op, just a guess. Quote this Post. Before projectiles would reach maximum distance and then come back maximum distance again, returning to your location. Marking the mastery and you get a list telling that right now. Posted byNimis. Please don't nerf it ggg. 21 Crucible Poison Molten Strike I haven’t seen this discussed ( excuse me if it was or if this is an interaction that cannot work ) but Vengeant cascade grants 150% projectile speed to returning projectiles, et the bow mastery that grants modifiers to projectile speed apply to projectile damage would then increase returning projectile damage by 150% right? so it’s kinda like old vengeant cascade? When testing "Vengeant Cascade" with "Cobra Lash" I noticed a few things, first of all the projectile won't return until there are no remaining chains on a projectile. Vengeant Cascade ended up being the biggest game changer, effectively doubling your clear and single target damage. ) Just gave that a try and -25% really doesn’t seem all that bad, especially by GGG “nuke it from orbit” nerf standards. Posted by yankuch on Apr 4, 2023, 6:09:27 PM. Last edited by mb131rc on Aug 28, 2023, 4:22:09 PM. Different take on a semi-regular wander build, running as Raider instead of Deadeye, utilizing Power Siphon barrage for single targets and Kinetic Blast for clear. Quote this Post. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. Result. ago. This is quite a big nerf in my view as this build is still a bit of a glass cannon. The result is a well-balanced ranged. • 16 days ago. Every cold skill can do good damage with heatshiver, until that gets nerfed dont worry. Toxic Rain shreds bosses and scales off a. Vengeant Cascade makes projectiles come back to you, hitting mobs again. 6. Acquisition. Obviously the annoint opportunity cost is a million times lower though. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. So I was looking through the POB for lightning arrow deadeye here, and got a bit confused by the damage numbers. + Pretty good bossing with ballistas. It wouldn't be that special by itself, but there are going to be changes to how the returning works. It increases your already good clear speed and also provides a. It also requires pierce so yeah it doesn't work with Kineticism anyway. Quote this Post " Giuseppe234 wrote: Damn I wish I played this build before vengeant cascade got killed and the temp chains nerf. This plus Vengeant Cascade is why this build exists You have 90% chance to poison. Those pierce everything, so they never return. Vengeant Cascade. We're probably all in the minority. The build is also dead I think if vengeant cascade is nerfed as hard as Im thinking it will be. I'd swap to either panopticon if youre sticking with tornado shot, or vengeant cascade if you swap to lightning arrow for amulet annoint. Vengeant cascade works with volcanic fissure, just albeit a bit differently than other skills. In Trial of the Ancestors (3. Only time they do more damage is in mid range. Plus there is zero chance GGG lets that anoint stay in the game, so this is your one chance, lol. You will lose a ton of damage. Oil #1 Oil #2 Oil #3 Outcome; Verdant Oil: Crimson Oil: Silver Oil: Lord of the Dead +1 to Maximum number of Skeletons +1 to Maximum number of Raised Zombies Minions have 15% increased maximum Life Minions deal 20% increased Damage: Amber Oil:The first one is Ashes of The Stars. The last 2 years have been rough and in the last year in particular we've been getting so much nerf and clawback that it's hard to see where the game is going. There is no way you need assassin for damage, so, if I was building it, I'd definitely go PF as well. Given the changes to Frost Blades damage, imagine current lightning strike but the projectiles deal 33% more damage, and you don't need "Strike additional target" anymore. Totem builds get free onslaught from a medium cluster jewel, you get ignite proliferation, adrenaline, and you can easily get enough damage to kill white map essences with a Tabula Rasa and a Storm Cloud. Also vengeant cascade has been buffed and works very well with lightning arrow. Vengeant Cascade is a passive on the skill tree that recently went through a rework, leading it to become very powerful for any projectile-based build. In all fairness, Vengeant Cascade 100% needs to be nerfed. 5 seconds before it goes into its second form. 25s). You would run your 5L LA + Pierce during maps and + barrage during pinnacle bossfights, remember to have at least 1 pierce on gear / tree when using barrage. Trying to make up for it I've heard here and there people talking about vengeant cascade and tornado (to replace hydrosphere?) which could help with dmg. But the possibility of Heatshiver nerf - this is scary. dps that now has 10 mill dps, and the only non-trash item in that build is a 620 pdps 2h sword (which is also bad). Quote this Post. When it reaches the target. It has a secondary effect where it launches projectiles that deal damage based on the player character's weapon damage with each swing. A bit of investment in AoE ensures all returning projectiles overlap on bosses if you stand close to them. This was the ONE good use of VC, an anoint only passive since its release in blight league and now its gone. We loose a lot of power regarding to Crucible. As for buffs, I'm hoping bleed in general and Gladiator specifically get some love. considering its cheap if crafting items and not picking top tier watcher(my build most expensive item is watchers that costed 25divs) Posted by anti4z500 on Apr 19, 2023, 5:18:20 AM. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Requires a Melee Weapon. For the barrage math, its simply, you can. Attack projectiles return to you from hitting final target. 1% representation, which is lower than skills like dominating blow. zennesu • 7 mo. This also helps immensly with clear. [3. Other things you are missing: At least 5 levels (you are level 90 and this is a very point-intensive build). Even after the nerfs (or rather, removal of Vengeant Cascade), Splitting Steel seems strong. Anoints on amulets can activate any passive on the skill tree, including the hidden ones like Vengeant Cascade. 00% Effectiveness of Added Damage: 45% Radius: 12 Requires Level 28 Icicles emerge from the ground in a series of small bursts, each damaging enemies caught in the area and knocking them back in the direction of the. Data. (patch note did not have kinetic blast change so we think it's a bug) please. And this is the 4th league in a row of net nerfs, for a damn useless niche build not even in the charts. Path of Exile - лучшая бесплатная игра в жанре Action RPG. but unless they stealth nerf power siphon I dont really have many doubts. this was before all the strike range, extra targets and all the nice changes to the passive tree. I actually carry 2 Marylene’s: one with Vengeant Cascade for mapping and another with True Strike for endgame bossing. vengeant cascade is op in the current state. hits are capped at 20 so spawning it frequently is better. The second form deals damage but its nothing compared to what damage your doing (it deals 2 times the damage of 1 single arrow every 0. Vengeant Cascade is a notable passive skill that increases projectile speed and makes attack projectiles return. r/PathOfExileBuilds. (0-19)%. The Cascade Loop (only the large version) which takes us from desert to snow on the road all in 1. Seismic Trap Trap, Spell, Duration, AoE, Physical Level: (1-20) Cost: (13-25) Mana Cooldown Time: 8. If so, it'll be an insane bossing skill for sure, especially with Savior/Paradoxica in endgame. AFK trading WILL be added. I'm predicting Bloodnotch will take a hit too, though hopefully they don't completely destroy it; that would go against the point of their entire unique jewel rework. Vengeant Cascade #1 nerf target Blood Notch + Immutable Force combo Manaforged Arrows Progenesis Flask Poison scaling (maybe Temporal Chains nerf) Pathfinders Wither notable will likely get a nerf Heatshiver Crafting in general (again, just for "good measures") I did not list crucible mods since they will likely not make it into the core game. 0:00 Intro. Edit: I'm dumb, it's a yes in 1) erpunkt • 6 mo. Report Account: Report Type. "The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. Between 110-125% proj speed and 0-20 nearby it seems give the best results: more than 30 hits per attack. Hey guys, here is vengeant cascade lightning strike raider build. You do this so that you pierce the boss, then the arrow comes back to you to hit the boss again. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Tornado Shot is the same as before. Nimis version using Nova + GMP + Greater Volley: 13 arrows = 13 hits = 1200% more damage. Vengeant Cascade will probably see a nerf, but you can't start judging the strength of the support gem until you see final numbers. So much good stuff Vengeant cascade is dead, (big nerf to mid game Lightning arrow / Ice shot). Quote this Post " Alamirion wrote: Hi, I am having some problems with the transition from rain of arrows to TS. - The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. artmorte • 4 mo. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. on Aug 17, 2023, 2:26:07 AM. - TS has been around forever and will continue to be after this. Vengeant Cascade. Attack Projectiles Return to you from final Target. It's still a bow build. Might've happened to heatshiver too. You want Phantasmal, for the crit multiplier per 100 ES on your shield, and Ashes, depending on. Glove slot is very important because my build benefits massively from two annoints - Vengeant Cascade to double single target and Tranquility for a lot of damage and some % ES. 1: A Forfeit button is being added for Stalemates in the Trial of the Ancestors. They used to be called pizzasticks. Rings are a great source of Attributes or Resistances and these are stats are generally interchangeable with your Belt and Gloves. Lightning Arrow is much worse in PoE 3. I think right now it does nothing for single target damage. Going Occultist for clear speed and POPS or Scion to get the deadeye tailwind zoom modes and more skill points = more INT on tree or clusters. ago. This support makes projectiles return to you, getting double hits on enemies, and gives you maximum distance damage from Far Shot. Balance changes coming to Warriors and Field Items. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. Each spore pod deals chaos. Welcome to Vancouver's most active nerf community! As a group we aim to host and promote regular Nerf Wars for all ages in Vancouver BC. Received a new Vaal Skill in Vaal Lightning Arrow, which is extremely underwhelming. there is no way you are clearing maps with any kind of time efficiency. This is quite a big nerf in my view as this build is still a bit of a glass. Kentsui. Spell Cascade Support can now support Triggered Spells. 3. -Molten strike now deals 120% of base damage at gem level 1, and 161% of base damage (up from 147%) at gem level 20 - HYPE again. First we need to understand how to abuse vengeant cascade in single target setups. 21. Projectiles are fired in random directions Too much of something is bad enough; too much of nothing is just as tough. 13 version of harvest WILL be added back in game. I still can't believe they let it go through like that. Hitting twice as fast doubles your damage, same as hit builds. To be honest, I didn’t know the specific build I wanted to make before making a new build. We go over the version of a Lightning Arrow build that relies on Kaom's Gloves to have high uptime on Berserk. 5. LA, Ice Shot, KB do not explode on top of you even when you offscreen them, so not like nimis. Projectiles no longer return to you, they return to the other side of the screen. I wonder what the odds of Manaforged and Vengeant Cascade making it to next league untouched are. Chain + 2 projectiles + Focal point + Gathering winds. Whether it's the case or not though, you definitely want to run sniper's mark on ice shot, it's by far the best. Everything else is 3% or lower. In Crucible (3. Not related to vengeant cascade, but, just use chain and shoot the hydrosphere and force all the projectiles to chain to the boss. Posted by DiabloImmoral on Apr 4, 2023, 7:36:52 PM. Like Vengeant Cascade got removed and level 1 Vaal Summon Skeletons got a small buff, that's it. Amount Part Description Meta; 13: The Cataclysm The Cataclysm 13 Level 21 Spell Gem Corrupted The mighty warriors traded in blows, the nimble archers in arrows, yet it was the brazen thaumaturgists who would bring catastrophe to all. Ice shot state after vengeant cascade nerfs? I really want to start the league with Ice shot, but the vengeant cascade nerf got me worried. Although it is one of the passive skills on the skill tree, players cannot earn it by putting skill points into it. Tell me how you hold 3 auras, (Wrath, HoT,. Not sure if it's hypocrisy, but everyone surely believe they are in the majority. This is quite a big nerf in my view as this build is still a bit of a glass. It's just a bit too good right now. Weapon range increases the area of this attack. I was thinking of doing something like this or Splitting Steel with saviour + beltimber, does fury valve. Vengeant Cascade is for sure getting a nerf. Ultimatum WILL be back in maps. The problem is, even though I understand these mechanics, I have no idea how they would interact with tornado shot and if that would be even beneficial at all. Result: Vengeant Cascade and barrage support on Power Siphon works. Plus Vengeant Cascade is insane! If you wanted to play a Nimis build in 3. Spectral Shield Throw Deadeye (SSF) - Journey To Amazing Build In POE 3. Disappointing to hear Vengeant Cascade seems to be useless for this build though. View Staff Posts Post Reply. It frees anointment, helm enchantment, and few passive skills. But if they add the spell gain from rest I think that it needs a slight nerf and meditate a slight buff. 21. The Vengeant Cascade is a really nice annoint which I guess we needed since totems now also die when you die. ". This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. So how is the return mechanic going to interact with Shattering Steel? I know the general mechanic of pierce, chain and fork is pierce -> fork -> chain. Sadism Support causes Ailments inflicted by Supported Skills to deal their damage much faster in exchange for a much shorter duration. P. Now it just returns to you for a distance that depends on proj speed. They can hit twice and apply 2 poisons. Whoever recommended vengeant cascade, is an MVP. Support, Projectile; Expand to see Gem Details. I am very happy with the playtesting with this notable in particular. The power and popularity of Vengeant Cascade has many players wondering how to get it. Reply. Vengeant Cascade (E of tree) 15% increased Projectile Speed Attack Projectiles Return to you from final Target Returning Projectiles Pierce all Targets Aspect of Stone (SE of tree) 20% chance to Avoid Physical Damage from Hits Tribal Fury (SW of tree) 12% increased Melee Damage Strike Skills target 1 additional Nearby EnemyTornado ShotAttack, Projectile, BowLevel: (1-20)Cost: (8-10) ManaRequires Level 28Fires a piercing shot that travels until it reaches the targeted location. Do you think the new reworked Vengeant Cascade is a better option for the anointing? Edit: Well, I tried it, and it's quite amazing - can't imagine this without it. This simple interaction is why pierce is so good for single target for bows (but pierce is not good for. [3. I am playing fb trickster with HH atm. This gem is quite powerful, and while it isn't as strong as Vengeant Cascade, it still is far and away the best sixth gem for Cobra Lash. Fast, has great clear and quite good single target (about 8-9m with good gear, not counting the return projectiles from Vengeant Cascade - hard to calculate those, but they make up. Vengeant Cascade is used in pretty much every projectile build. Since PoB already calculates your mines per second, the multiplier should be 6x. ago. Vaal Molten strike does but Vengeance Cascade doesn't work with it in testing. Min. It will then fire projectiles out in all directions from that point, which will travel for a short time before. At the same time they are probably going to buff like 5 meta skills . Vengeant Cascade is so popular because it gives double damage (minus the opportunity cost to get it online, which is annoint for bow builds, annoint+some proj speed investment for others). So yes in theory it should hit twice, in practice it does this some/most of the time. 20 sec Can Store 1 Use(s) Attack Damage: (170-255)% of base Effectiveness of Added Damage: (170-255)% Requires Level 24 Chance to perform a swift counter-attack against all enemies around you when you are hit. 3. In terms of the tree, since the mastery doesn't give spell damage per int anymore, I changed Arcane Sanctuary to Arcing Blows, with the mastery that gives more crit to enemies. You could already do it with Vengeant cascade, 1 pierce or chain, Tornado asenath's and stay close to the target: 4 hits per arrow fired (tornado, enemy, tornado, ground. ) Currently doesn't work with GMP tho so you're. This is done through 2 weapons with 10% reduced each, 25% reduced on Window of Opportunity passive cluster, and a. It used to be the returning projectile would explode at your feet, guaranteeing a damage zone you could stack onto the boss. I've been using it on my Gluttonous Bow Tornado Shot Deadeye and it's still great. Secondly the projectile from "Cobra Lash" doesn't last forever and can expire before it can return to you, Projectile Speed can help with this. Get exactly ONE pierce on it (say, from a Penetrating Arrow Quiver). Power charge generation. Then in a tabula I have a second setup for Toxic Rain to deal with bosses since Caustic has low dps pre-Nimis. Vengeant Cascade isn’t new, it was added with the rest of the anoints during blight but the return mechanic itself was fixed this league. In like Crimson/Defiled, it's less important IMO. After dealing with Eater Exarch, we can optimize our setup further with Eldritch Implicits, Vengeant Cascade, and the Weapon Crucible tree. Join. 00 sec Critical Strike Chance: 5. You can just alt+mouse over on tree for any notable to see the recipe. Poe ninja has seismic at a . Which is weird nerf to nimis / makes it worse than vengeant cascade. but it falls off at offscreening due to vengeant cascade bricking it and it requiring proj speed to get range LA is the clear god of bow skills but the single target requires totems to feel decent Ice shot is somewhere in the middle. This reflected damage deals damage in -a huge. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the. + 100% spell suppression. If you play closed maps (anything with walls), you can get by on much less. Reply reply LamboDiabloSVTT • I annointed Master of Force for the extra 10% overwhelm, since i do full physical damage. It gives - 15% increased Projectile Speed. " Instead, it now provides "Returning Projectiles have 150% increased Speed. If Vengeant Cascade avoids a nerf Lightning Arrow Deadeye with Voll's + Kaom's for Berserk is pretty hard to compete with here, although you might need a Storm Rain Ballista setup to help with single target. Hey ya'll ! Wanted to share with u guys a tips on getting huge DPS using any bow skills ! :) // How Hydro + Vengeant Cascade Works? //1. The Vengeant Cascade Anointed Notable Passive Skill no longer provides 15% increased Projectile Speed, "Attack Projectiles Return to you", or "Returning Projectiles Pierce all Targets. Destroying a T15 with a 8-lane Blight ! Lightning Strike with Vengeant Cascade and Ancestral C. and then somehow are able to travel 2x the maximum distance to. You need to have exactly 1 pierce for this to work though. . Only nerf was vengent cascade and that was just converted into a skill. Most oil use follows the natural rarity. Also, it specifies attack projectiles - Frostbolt is a spell. • 4 yr. Also is shield crush now just bis with the vengeant cascade nerf . I've been doing juicy 100% life legion / essence farming with panopticon, and swapping to vengeant feels like i doubled my damage. When a projectile returns, it bounces off the target it. Bow's use is down slightly from 30% to 28% and of course, Vengeant Cascade use has completely disappeared because a. Shotgun mechanics don't stay quiet for long. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. Nimis will still exist unless GGG decides that it dies too but Vengeant Cascade users are only paying an anoint slot while NTR users are paying a ring slot and on an Uber Eater of Worlds drop while VC only. Vengeant Cascade (Ring) Rare Ring - It's imperative to craft the Prefix that reduces the Mana Cost by 7. Posted by mb131rc on Aug 28, 2023, 3:44:03 PM. For Sa by default the thorns do not return. This ends up looking like a laser when used with skills like Barrage, however the real stars here might be skills that trigger secondary effects on every hit. 22. Verdant Oil. Even if they had initially put 70% less dmg for returning Proj it still would have been one of the best anoints on the tree. After the nerf to Vengeant Cascade, Return Projectiles Support was born. Leveling and ascendancy are free New tatoo can get Point blank 1pt So SST is also strong enough. most of those just removed an existing line, vengeant cascade removed /three/ lines! and it added an entirely new stat! weeks of. If you assume that one does every time, then boom double damage. Nimis has the (dis)advantage of not needing to aim. tornado itself is only 10% damage (of what happened during the 20 hits and then nothing for the duration of the secondary effect). Fury Valve also works with the "Kineticism" Keystone. Is the skill tree going to be updated for the new league tree? Posted by7:07-9:02 Third Kill - vengeant cascade with Faster Projectiles instead of Vicious Projectiles 1m55s. Vengeant Cascade was carrying a very weak archetype - that's why most people started using bows etc again - because VC actually made it viable for many people. At level 20 with 50 quality, this gem gives 100% more damage, 35% AOE, and 40% less attack speed. Huge undocumented nerf to Nimis KB. Founded by Vancouver’s own Cameron and. Returning Projectile Support now replaces Added Cold Damage Support for Lightning Arrow and Ice Shot. Return happens at mouse point for the main projectile, so the sub projectile explosions happen at your back. 3. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. Vengeant Cascade is absolutely bonkers in 3. Kinetic Blast Attack, Projectile, AoE Level: (1-20) Cost: (15-16) Mana Attack Damage: (140-155)% of base Effectiveness of Added Damage: (140-155)% AoE Radius: 14 Requires Level 28 Fires a projectile from a Wand that causes a series of small explosions surrounding its point of impact, each damaging enemies caught in the area. The nerf to campfire loot drop rate does suck. The next most impactful upgrade is the 6-Link. (The nerf is on the price that is higher now) -Projectiles deal 40% less damage at gem level 1, and 30% less damage (from 40%) at gem level 20. i'll probably just. Trying to get forbidden jewel combo for Farshot is what people will be aiming for as well as it majorly increases with the returning projectiles. Vengeant Cascade Frost Blade not working on Pinnacle Bosses? I have been trying to do more pinnacle bosses this league, and as the title would suggest am running frost blade with vengeant cascade. They actually can hit the same target twice, but they won't return if they pierce, so I don't think it's very relevant here. Nimis. The Vengeant Cascade nodes of all just feel mandatory on all of those abilities because of how good it is. Some version of vengeant cascade splitting steel or some version of exploding totems. 21. Wait till ppl find out molten strike vengeant cascade ReplySearching for a claw can be tough since there are so many mods that work positively for us. That nerf was done in a way that probably makes sense, and it's not doom and gloom. Maybe Molten Strike if Vengeant Cascade survives? Explosive Arrow Ballista Champion is probably a solid choice if VC gets nerfed. Ek ignite ele is amazing with HH. Forum Index » Gameplay Help. Exposure, power and frenzies, onslaught. 20 but couldn’t afford it then try Vengeant Cascade, for the low cost of Golden Golden Amber oil it nearly doubles the dps on forward-firing projectile attack builds. It is only available by anointing an item (amulet or Blight-specific. And tornado moves makes it more annoying to hit. It costs 2 Golden + 1 Amber Oil. It's just a bit too good right now. I still think returning projectiles is a detriment to long term game balance and skill. 20 because 3. This change is quite bad for this build imho because on some tougher bosses it was nice to see the totems hammer the life bar away when my char died. In today's video I'll be sharing my Vengeant Cascade Ele Hit Deadeye build guide. 22) it is kind of like in Sanctum again. It does seem like between that + the lucky lightning damage mastery that the barrier to it feeling good will be that much higher, but the top end should still be pretty solid. The distance of the travel back also benefits from "far shot", getting the maximum effect of it. Vengeant Cascade using Nova + Barrage + GMP: 12 arrows = 24 hits * 62% less = 812% more damage. Verdant Oil. I chose a low damage wand, used an ES mob whose ES I allowed to fully recover before each shot, showed the amount of damage done first without Hydrosphere, and then with it, did each version (with Hydro, and without Hydro) 3. Conversely Vengeant Cascade bricks TS so it gets nothing really all that new. What a load of BS. Lightning Arrow is much worse in PoE 3. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. With the new update Hydrosphere can only be hit once every 1 second, which means it no longer procs Vengeant Cascade other than once every 1 second. Note that this is no longer relevant due to the mechanical changes in 3. Split projectiles flying. Even if you shit out 500 projectiles, only 1 returning projectile can hit the target twice. . 22, however, this has had minimal impact on the meta. Late. MORE SPEED :D Tattoos: +1 projectile, 8% flask effect, flask effect duration, movement speed. At this point I would have taken even nerfs. " It's pretty much dead node without returning projectiles support. Just, you know. The behavior might be different this time around we will have to test it to see. S. In case of Vengeant Cascade and Sniper's Mark, you need to stand almost right on top of the boss to double your amount of hits. Because totems look like sticks and flameblast is a circle so it looks like a pizza. TOP 2: Lightning Arrow. . Now projectiles reach maximum distance. Roll a diamond flask with crit chance during use and drop the mana flask. That would make for a very bad showcase (this is also why GGG new skill showcases usually look pretty underwhelming). Especially for essence mobs, as the ones with 5+ essence felt like theyd kill my totems as soon as they were summoned. I mean the leashed dog thing is annoying but whatever I understand why, but why nerf guns?! If this must be a thing, why not water guns, or at least. ago. On its face it seems like a massive nerf to Nimis attack builds from last league if only 1 returning projectile stops at you and the rest fly off behind you to nowhere. Indigo Oil. vengeant cascade requires a target to return (and exhaustion of normal projectile mechanics--pierce, chain, fork). What is the use case for Vengeant Cascade since it's nerf in 3. 70% less on a level one support gem, where that is the only stat that can scale. On top o. The point of origin the balls return to is not you or your. Maim fossil craft for chests is now gone, this might mean re-evaluating the choice of supports for SST, the other change to Point blank losing some damage and finally some shaper/elder rolls mainly the Ele as extra. -ailments focus on helmet was halved (not used with Wilma's, but if it gets nerfed in the. 95% less damage. Yes ice shot shotguns, but they will not automatically explode on top of you anymore from returning. This is quite a big nerf in my view as this build is still a bit of a glass cannon. Quote this Post. GGG needs to change its behavior to deem it worth the two golden oils. Not worth the oils, I should have just gotten an additional curse. Related Topics Path of Exile Action role-playing game Hack and slash Role-playing video game Action game Gaming comments sorted by Best Top New Controversial Q&A Add a Comment ReipTaim • Additional comment actions. After the nerf to Vengeant Cascade, Return Projectiles Support was born. This means that this just a budget (although it still costs 2 golden oils, unless you go ultra budget with a 5c talisman) alternative to the Nimis build, unless. Reply. I can‘t. Vegeant Cascade is cool but if the first click didn’t clear the second one. Additionally, with the change to vengeant cascade, we now get every secondary projectile to overlap for just an annoint, which results in 975% more damage for splitting steel (with 15 projectiles) - an equivalent damage effectiveness.